#pragma once
#include "Character.h"
#include "CBlue.h"
class Soldier :
	public Character
{
protected:
	CBlue *m_hero;
public:
	Soldier();
	void Update();
	void MoveLeft();
	void MoveRight();
	void Jump();
	void UpdateCollisionEnemy(){};
	void UpdateCollisionMap(vector<ObjectTittle> &NodeTitle);
	~Soldier();
};

